tag:blogger.com,1999:blog-632885448009616031.post5347343215781196858..comments2022-03-31T01:18:42.606-04:00Comments on EVE-Online Math and Physics Blog: Improving Bumping with Mass Matching: Part II - The Data!S. Santorinehttp://www.blogger.com/profile/11625834372434393601noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-632885448009616031.post-5186603568820082252016-09-17T21:30:29.960-04:002016-09-17T21:30:29.960-04:00So what was described to me was you take your max ...So what was described to me was you take your max velocity and the spool up time for your MJD to determine your distance you need to be from target. The MJD propels your ship 100km so lets take my alt's bump machariel and do the math.<br /><br />Velocity w/ micro w/o heat: 2179.62 m/s<br />Spool-up time of MJD (effected by skills): 9.6 seconds<br /><br />So that means that at 2180 m/s (Faylee Freirhttps://www.blogger.com/profile/06046819089621782026noreply@blogger.comtag:blogger.com,1999:blog-632885448009616031.post-66453047110704617862016-09-13T22:28:10.805-04:002016-09-13T22:28:10.805-04:00Faylee,
Thank you for your readership and your qu...Faylee,<br /><br />Thank you for your readership and your question. <br /><br /><br />I am not specifically familiar with MJD assisted bumping because I have only ever used it for escape. Can you describe the situation in more detail? Is the microjump happening first and then while you are slowing down at your destination, you bump into the target? If so, I have not studied this type of bump.S. Santorinehttps://www.blogger.com/profile/11625834372434393601noreply@blogger.comtag:blogger.com,1999:blog-632885448009616031.post-83425886353288440422016-09-10T23:25:30.551-04:002016-09-10T23:25:30.551-04:00Im curious if you have since messed around with us...Im curious if you have since messed around with using an MJD to bump with.<br /><br />Im asking because ive been told be people that claim to have witnessed someone using something like a battleship with an MJD to bump a Freighter or Jump Freighter great distances. They say its because when you time your speed vs distance perfectly and land inside the vector of the other ship and then both ships Faylee Freirhttps://www.blogger.com/profile/06046819089621782026noreply@blogger.comtag:blogger.com,1999:blog-632885448009616031.post-84648557542642038122016-01-11T17:21:11.970-05:002016-01-11T17:21:11.970-05:00Max!
Its good to hear from you, and I'm glad...Max! <br />Its good to hear from you, and I'm glad you like the post. BTW, do you remember the name of the pilots that we were talking to about this effect at lunch in Vegas? <br /><br />S. SantorineS. Santorinehttps://www.blogger.com/profile/11625834372434393601noreply@blogger.comtag:blogger.com,1999:blog-632885448009616031.post-90004196242236490922016-01-11T17:18:27.206-05:002016-01-11T17:18:27.206-05:00Thanks for reading and for your note! I agree tha...Thanks for reading and for your note! I agree that once the bumping ship is going fast enough, it is possible that the engine doesn't know who it hit first. There is always room for more experiments on this! <br /><br />As for Command Destroyers, I need to do more experiments with them to know what is possible. Since the spool up time on a CD MJD is much shorter than the time required to S. Santorinehttps://www.blogger.com/profile/11625834372434393601noreply@blogger.comtag:blogger.com,1999:blog-632885448009616031.post-91205242554222578382016-01-01T15:50:35.859-05:002016-01-01T15:50:35.859-05:00this matches my in-game experience almost perfectl...this matches my in-game experience almost perfectly, though, I would add that in the case of which target strikes first is it likely the game doesent know based on the server tic and they are treated as one? would that break the model or allow for the increased efficiency? Now time for command destroyers! (i am currently using two clients to jump a spooling CD that lands and then jumps off with Anonymoushttps://www.blogger.com/profile/06402673873567697554noreply@blogger.comtag:blogger.com,1999:blog-632885448009616031.post-18896459035542794852016-01-01T11:57:09.195-05:002016-01-01T11:57:09.195-05:00By far the best graph porn posted! Smack it, hit ...By far the best graph porn posted! Smack it, hit it, bump it.Max Singularity Space Popehttps://www.blogger.com/profile/07985628495658825031noreply@blogger.com